国旗下演讲丨2025-2026学年第二学期第5周升旗仪式
2026-04-03
Host
王若琳 Esther/ 肖志恒 Jason

国旗下演讲
学生代表
Student Representative

Hello everyone! Good morning teachers and students. My name is Hermione from G2, and today I want to talk about a very special cartoon. My Little Pony: Friendship Is Magic. Chose this topic because this show is not just for children. It has many important lessons for everyone. It started in 2010 and it became popular all over the world.
The story happens in a magical land called Equestria. The main character is a unicorn named Twilight Sparkle. She loves books and studying magic. But, she does not have any friends. Herteacher, Princess Celestia, sends her to a small town called Ponyville. Why? Because Twilight needs to make friends! In Ponyville, she discovers that friendship is the most powerful magic of all
There are six main characters. We call them the ’Mane Six.’ Each pony represents a different quality of friendship:”- Twilight Sparkle: She represents Magic and leadership.- Applejack: She is a hard worker and represents Honesty.- Flutter shy: She is very shy and represents Kindness.- Pinkie Pie: She loves parties and represents Laughter.- Rarity: She is a fashion designer and represents Generosity.- Rainbow Dash: She is very fast and represents Loyalty.
In every episode, the ponies face a problem. Sometimes they disagree or feel afraid.But in the end, they always talk to each other and solve the problem together. This processs hows us how to fix our own problems with friends. This is why the show is called ’Friendship Is Magic’.
《小马宝莉》
大家好!老师们、同学们,早上好。我是G2的莫易蓉。今天我想和大家聊一部非常特别的动画片——《小马宝莉:友谊就是魔法》。我选择这个主题是因为这部动画不仅仅是给孩子看的,它里面有很多对所有人都很重要的道理。这部动画于2010年开播,并在全世界流行起来。
故事发生在一片叫小马利亚的神奇土地上。主角是一只名叫紫悦的独角兽。她非常喜欢读书和研究魔法,但她一个朋友也没有。她的老师塞拉斯蒂娅公主把她派往一个叫小马谷的小镇。为什么呢?因为紫悦需要交朋友!在小马谷,她发现友谊才是最强大的魔法。
主角一共有六位,我们称她们为“M6”。每匹小马代表着友谊的一种不同品质:
紫悦:代表魔法与领导力。
苹果嘉儿:勤劳,代表诚实。
柔柔:非常害羞,代表善良。
碧琪:喜欢派对,代表欢笑。
珍奇:时尚设计师,代表慷慨。
云宝:速度飞快,代表忠诚。
在每一集里,小马们都会遇到一个难题。有时候她们会意见不合,或者感到害怕。但最后,她们总会互相沟通,一起把问题解决掉。这个过程告诉我们如何与朋友一起解决我们自己的问题。这就是为什么这部动画叫作“友谊就是魔法”。
教师代表
Teacher Representative

Level Up Your Life
The Relationship Between Games and Learning
Games = instant rewards. Learning = delayed gratification.
Games let you respawn. Life gives you one try.
But here's the truth: games are learning with better graphics.
Both require:
Practice (grinding)
Strategy (builds, loadouts, study plans)
Learning from failure (watching replays ≠ reviewing wrong answers)
The difference? Games give dopamine every 30 seconds. School gives it once a semester, if you're lucky.
But here's the truth: games are learning with better graphics.
Both require: Practice (grinding)
Strategy (builds, loadouts, study plans)
Learning from failure (watching replays ≠ reviewing wrong answers)
The difference? Games give dopamine every 30 seconds. School gives it once a semester, if you're lucky.
Advantages of Games
Teach resilience – fail, learn, respawn, repeat
Build teamwork – coordinating with strangers is a real skill
Develop problem-solving – puzzles, strategy, quick thinking
Show effort = reward – you see the XP bar fill up
Disadvantages of Games
Designed to hook you – algorithms > your willpower
Opportunity cost – time gaming = time not building your actual future
Sleep killer – 3am raids = next day brain fog. You can't "grind XP" when you're half asleep in class.
When to Play
After homework, not before nAs a reward, not an escape from problems
Set a timer – when it rings, you stop. Treat it like a boss you actually defeat.
Only if you still get 8 hours of sleep. Your brain is not a Nintendo Switch – it needs to recharge.
How to Avoid Indulgence
No games on school nights (or strict 1-hour limit)
If you feel angry or anxious when not playing → take a week off. That's not passion; that's withdrawal.
Ask yourself daily: did I finish what mattered first?
Games are side quests. Your life isthe main quest.
In games, you respawn. In life,graduation comes whether you're ready or not.
Balanceisn't quitting games. It's controlling them so they don't control
Play smart. Level up where it counts.
《提升你的人生:游戏与学习的关系》
游戏 = 即时奖励
学习 = 延迟满足
游戏里你可以复活
人生只有一次机会
但真相是:游戏就是有着更好画面的学习
两者都需要:
练习(“刷经验”)
策略(配装、出装、学习计划)
从失败中学习(看游戏回放 ≠ 看错题)
区别在哪里?游戏每30秒给你一次多巴胺,而学校——运气好的话,一学期才给你一次。
游戏的优势
培养抗挫力 —— 失败、学习、复活、再来
建立团队合作 —— 和陌生人配合是真正的技能
锻炼解决问题的能力 —— 谜题、策略、快速思考
展示努力 = 回报 —— 你能亲眼看到经验条在涨
游戏的劣势
设计来让你上瘾 —— 算法 > 你的意志力
机会成本 —— 花在游戏上的时间,等于没有用来建设你真实的未来
睡眠杀手 —— 凌晨三点的团战 = 第二天的脑雾。你在课堂上昏昏欲睡的时候,是没法“刷经验”的
什么时候可以玩
完成作业之后,而不是之前
作为奖励,而不是逃避问题的方式
设一个闹钟 —— 闹钟一响就停下。把它当成一个你真正能打败的BOSS
只有当你仍然能睡够8小时的时候才玩。你的大脑不是任天堂Switch —— 它需要充电
如何避免沉迷
上学的晚上不玩游戏(或者严格限制在1小时内)
如果不玩游戏时感到烦躁或焦虑 → 停掉一周。那不是热爱,那是戒断反应
每天问自己:我先把重要的事情做完了吗?
游戏是支线任务,你的人生才是主线任务。
在游戏里你可以复活。而在现实中,无论你是否准备好,毕业都会如期而至。
平衡不是戒掉游戏,而是控制游戏,不让它控制你。
聪明地玩,在真正重要的地方升级。